|NAME|
|GENDER.LONG| |RACE|; |SIZELONG|
|IIF(RACETYPE:None)|
|TEXT.TITLE.TYPE|
|ELSE|
|RACETYPE|
|ENDIF|
|IIF(VAR.IF(var("COUNT[RACESUBTYPES]")==0;1;0):1)|
|ELSE|
(
|FOR,%subtype,0,COUNT[RACESUBTYPES]-2,1,1|
|RACESUBTYPE.%subtype|,
|ENDFOR|
|FOR,%subtype,COUNT[RACESUBTYPES]-1,COUNT[RACESUBTYPES]-1,1,1|
|RACESUBTYPE.%subtype|
|ENDFOR|
)
|ENDIF|
|CLASSLIST|
| Hit Dice: | |HITDICE| |
| Hit Points: | |HP| |
| Vitality: | |HP| |
| Wound Points: | |ALTHP| |
| Initiative: | |INITIATIVEMOD| |
| Speed: | |MOVEMENT| |
| AC: | |AC.Total| (touch |AC.Touch|, flatfooted |AC.Flatfooted|) |
| Attacks: | |FOR,%weap,0,COUNT[EQTYPE.Weapon]-1,1,0| |WEAPON.%weap.NAME| |IIF(WEAPON.%weap.BASEHIT:INVALIDTEXT.TOHIT)| (two handed) |WEAPON.%weap.THHIT|; |ELSE| |WEAPON.%weap.BASEHIT|; |ENDIF| |ENDFOR| |
| Damage: | |FOR,%weap,0,COUNT[EQTYPE.Weapon]-1,1,0| |WEAPON.%weap.NAME| |IIF(WEAPON.%weap.BASEHIT:INVALIDTEXT.TOHIT)| (two handed) |WEAPON.%weap.THDAMAGE|; |ELSE| |WEAPON.%weap.DAMAGE|; |ENDIF| |ENDFOR| |
| Vision: | |VISION| |
| Face / Reach: | |FACE| / |REACH| |
| Special Attacks: | |ABILITYALLLIST.Special Ability.VISIBLE.TYPE=SpecialAttack| |
| Special Qualities: | |FOR,%DRtest,STRLEN[DR],STRLEN[DR],1,0| |IIF(%DRtest:0)| |ELSE| Damage Reduction |DR|, |ENDIF| |ENDFOR| |IIF(SR:0)| |ELSE| Spell Resistance |SR|, |ENDIF| |ABILITYALLLIST.Special Ability.VISIBLE.TYPE=SpecialQuality| |
| Special Abilities: | |SPECIALLIST| |
| Saves: | |FOR,%checks,0,COUNT[CHECKS]-2,1,0| |CHECK.%checks.NAME|: |CHECK.%checks.TOTAL|, |ENDFOR| |FOR,%checks,COUNT[CHECKS]-1,COUNT[CHECKS]-1,1,0| |CHECK.%checks.NAME|: |CHECK.%checks.TOTAL| |ENDFOR| |
| Abilities: | |FOR,%stat,0,COUNT[STATS]-2,1,1| |STAT.%stat.NAME| |STAT.%stat| (|STAT.%stat.MOD|), |ENDFOR| |FOR,%stat,COUNT[STATS]-1,COUNT[STATS]-1,1,1| |STAT.%stat.NAME| |STAT.%stat| (|STAT.%stat.MOD|) |ENDFOR| |
| Skills: | |FOR.0,COUNT[SKILL],100,\SKILL.%.NAME\: \SKILL.%.TOTAL\; , , ,0| |
| Feats: | |FEATALLLIST| |
| Challenge Rating: | |IIF(CR:0)| — |ELSE| |CR| |ENDIF| |
| Alignment: | |ALIGNMENT| |
Region: |REGION|
|%|Possessions: |FOR.0,COUNT[EQUIPMENT],100,\EQ.%.NAME\; , , ,0|
|%DOMAIN.1|