| Package | Description |
|---|---|
| javax.swing.plaf.nimbus |
Provides user interface objects built according to the cross-platform
Nimbus look and feel.
|
| javax.swing.plaf.synth |
Synth is a skinnable look and feel in which all painting is
delegated.
|
| Class and Description |
|---|
| ColorType
A typesafe enumeration of colors that can be fetched from a style.
|
| Region
A distinct rendering area of a Swing component.
|
| SynthContext
An immutable transient object containing contextual information about
a
Region. |
| SynthLookAndFeel
SynthLookAndFeel provides the basis for creating a customized look and
feel.
|
SynthPainter
SynthPainter is used for painting portions of
JComponents. |
SynthStyle
SynthStyle is a set of style properties. |
| Class and Description |
|---|
| ColorType
A typesafe enumeration of colors that can be fetched from a style.
|
| Region
A distinct rendering area of a Swing component.
|
| SynthButtonUI
Provides the Synth L&F UI delegate for
JButton. |
| SynthConstants
Constants used by Synth.
|
| SynthContext
An immutable transient object containing contextual information about
a
Region. |
| SynthEditorPaneUI
Provides the Synth L&F UI delegate for
JEditorPane. |
| SynthGraphicsUtils
Wrapper for primitive graphics calls.
|
| SynthMenuItemUI
Provides the Synth L&F UI delegate for
JMenuItem. |
SynthPainter
SynthPainter is used for painting portions of
JComponents. |
| SynthRadioButtonUI
Provides the Synth L&F UI delegate for
JRadioButton. |
SynthStyle
SynthStyle is a set of style properties. |
| SynthStyleFactory
Factory used for obtaining
SynthStyles. |
| SynthTextFieldUI
Provides the Synth L&F UI delegate for
JTextField. |
| SynthToggleButtonUI
Provides the Synth L&F UI delegate for
JToggleButton. |
| SynthUI
SynthUI is used to fetch the SynthContext for a particular Component.
|
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For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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